Turn your perspective around in this simple strategy. Build your own tower with different blocks and plan your actions before the tower flip. Every flip all your blocks are working, but you need to support them with food

Made in 48 hours for Ludum Dare 57

Controls:

Mouse: choose/click/place

E: flip the tower

P.S. I have completed game in 23 flips

StatusReleased
PlatformsHTML5
Rating
Rated 4.4 out of 5 stars
(9 total ratings)
Authorkalasherr
GenreStrategy, Puzzle
Made withGodot
Tags2D, City Builder, Godot, Ludum Dare, Ludum Dare 57, No AI, Pixel Art, Sandbox
Average sessionA few minutes
LinksLudum Dare

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WinRAR ZIP archive.zip 10 MB

Development log

Comments

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(+1)

Just wrinkly enough. Completed game in 20 flips

Everything was perfectly clear, except how the next room is unlocked. I optimized the start, but kept getting stuck on the next buildings not becoming available.

(1 edit)

Thank you for review! Next buildings are unlocked on 3, 5, 7, 10 and 15 depth. Only depth, not height. I have realised that i hadn't made depth markers just after deadline

(1 edit)

Ah that makes sense. It did get me some time to figure out. Plus, it looks like it lags after clicking flip button via UI or E key.

Yes, there is a pause between button click and rotation because of my bad code

Oh that's why it wasn't unlocking for me. I was trying it on tablet and I had no way to place blocks deeper than 10 blocks after the rotation block. Everything else seems to work instead.