TowerFlip
Turn your perspective around in this simple strategy. Build your own tower with different blocks and plan your actions before the tower flip. Every flip all your blocks are working, but you need to support them with food
Made in 48 hours for Ludum Dare 57
Controls:
Mouse: choose/click/place
E: flip the tower
P.S. I have completed game in 23 flips
| Status | Released |
| Platforms | HTML5 |
| Rating | Rated 4.4 out of 5 stars (9 total ratings) |
| Author | kalasherr |
| Genre | Strategy, Puzzle |
| Made with | Godot |
| Tags | 2D, City Builder, Godot, Ludum Dare, Ludum Dare 57, No AI, Pixel Art, Sandbox |
| Average session | A few minutes |
| Links | Ludum Dare |
Download
Download NowName your own price
Click download now to get access to the following files:
WinRAR ZIP archive.zip 10 MB
Development log
- Post LD update75 days ago

Comments
Log in with itch.io to leave a comment.
Just wrinkly enough. Completed game in 20 flips
Everything was perfectly clear, except how the next room is unlocked. I optimized the start, but kept getting stuck on the next buildings not becoming available.
Thank you for review! Next buildings are unlocked on 3, 5, 7, 10 and 15 depth. Only depth, not height. I have realised that i hadn't made depth markers just after deadline
Ah that makes sense. It did get me some time to figure out. Plus, it looks like it lags after clicking flip button via UI or E key.
Yes, there is a pause between button click and rotation because of my bad code
Oh that's why it wasn't unlocking for me. I was trying it on tablet and I had no way to place blocks deeper than 10 blocks after the rotation block. Everything else seems to work instead.